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This article is about the area of Castle Volkihar used by the Volkihar vampire clan. For the dungeon area of the castle, see Castle Volkihar.
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Added by | Dawnguard | |
# of Zones | 2 | |
Clearable | No | |
Respawn Time | 10 days | |
Level | Min: 10 | |
Occupants | ||
Volkihar Vampire Clan | ||
Important Treasure | ||
The Aetherium Wars Bone Hawk Amulet Bone Hawk Ring Dragon Priest Dagger | ||
Console Location Code(s) | ||
DLC1VampireCastleGuildhall, DLC1VampireCastleBossRoom | ||
Region | ||
Haafingar | ||
Location | ||
Northwest of Solitude | ||
Special Features | ||
# of Alchemy Labs | 2 | |
# of Arcane Enchanters | 2 | |
# of Tanning Racks | 1 | |
# of Forges/Anvils | 1 | |
# of Grindstones | 1 | |
# of Workbenches | 1 | |
# of Cooking Pots/Spits | 1 |
Volkihar Keep
Volkihar Keep is the home of the Volkihar vampire clan in Skyrim, located at Castle Volkihar on an island far west of Solitude.
Though you can travel to the island immediately upon installing the Dawnguard add-on, the keep is initially inaccessible. You must work with the Dawnguard vampire hunters for a short time in order to gain entry, even if you wish to side with the Volkihar vampire clan during the add-on's main questline. Once you locate Serana, she tells you to take her here. After reaching the island, you will be able to gain entrance to the keep by crossing the bridge connecting to the island. On your first visit, she will stop you on the bridge to say a few words before the watchman standing guard will open the gate to the keep.
Outside the keep, there is little of note besides the bone hawks circling the castle. Throughout the inside of the keep are a large number of bookcases (all fully stocked), as well some various poisonous flowers in planters scattered around. Some of the keep is destroyed, making certain areas inaccessible, though the path to the courtyard (located at the back end of the top floor) may be repaired after completing Dawnguard's main questline on the Volkihar side by talking to Garan Marethi. This repair is free of charge and is completed the next time you enter the keep.
NPCs Living Here[edit]
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* The presence of these people in this location is affected by quests and/or player choices in gameplay.
Related Quests[edit]
- Bloodline: Choose your side!
- Kindred Judgment: Confront Lord Harkon.
Volkihar Keep[edit]
1 2 3 4 5 6 7 8 9 | Doors[edit]A: Castle Exterior B: Volkihar Cathedral C: Volkihar Courtyard (only after repair) Rooms[edit]
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Dining Hall: This is generally where most NPCs can be found if they aren't in their usual location. The only loot of note is three Potions of Blood, one on each table, and multiple portions of Human Flesh. As with all items in the keep, these will respawn after ten days outside the castle.
Smith: Fura Bloodmouth and Hestla can usually be found here, the former attacking the dummies and the latter working in the smithing area. There are the usual smithing amenities, including a grindstone, workbench, tanning rack, and forge, though it lacks a smelter. The four weapon racks around the room each contain one leveled weapon. The forge area itself contains a few iron ingots, steel ingots, gold ore, a copy of The Aetherium Wars, two weapon plaques above the forge (one with an iron warhammer, the other a leveled sword), and miscellaneous smithing items. At the southern end is a small archery range with two Imperial bows mounted behind the stand and various arrows lying around. There are two coffin areas, one to the north end and one to the south end, both of which contain minor loot around them.
Chalice Room: This room holds the Bloodstone Chalice, which, if you drink from it while a vampire, will allow your Vampiric Drain spell to also absorb magicka and stamina for the duration of the effect (which is lengthened every time you bring an Ancient Vampire body part back). As well as the Chalice, there are two bottles of skooma and an iron dagger on a table.
Lab: Feran Sadri and Ronthil can both be usually found here working on the first floor, and Garan Marethi can be found on the second. Harkon frequents the first floor as well. On the first floor, an alchemy lab can be found, as well as two glass cases containing alchemy ingredients—one containing poisons and a Frenzy poison recipe—and a shelf containing other various ingredients. Ronthil can sometimes be found sleeping on the floor behind one of the turned bookcases. On the second floor is an arcane enchanter and two locked glass cases—one containing a black soul gem, and the other with one of each soul gem except grand and an Elven Dagger of Binding. On the balcony overlooking the dining hall, another copy of The Aetherium Wars can be found, as well as a set of Vampire Armor and boots on a shelf just behind the balcony. There is also a coffin near here that Garan Marethi frequently uses.
Coffin Room: Leading from the first to the second floor of the lab is a small room containing eight coffins, two weapon racks to one end, and some clothing to the other. On the side opposite the weapon racks are four Vampire Armors (two gray, one light gray, one red), two pairs of Vampire Boots, and a locked glass case with two regular unenchanted amulets and a Bone Hawk amulet. This location is where most of the less important vampires of the keep sleep, as well as those who work in the alchemy section of the lab.
![Skyrim Castle Volkihar Redux Skyrim Castle Volkihar Redux](/uploads/1/2/4/8/124823063/155643861.jpg)
Harkon's Quarters: Frequented by Harkon, the torture room contains a bloody rack, a throne and chair facing the fire, a large empty cage near the chairs, and a coffin in the back of the room. There is a werewolf pelt in the case to the immediate right of the door, and various poisons, embalming tools, and a woodcutter's axe are on the table near the rack. On a shelf above the display and book cases are two samples each (a total of four plants) deathbell and nightshade. Further up, there are four locked glass cases on the left wall containing, from left to right, a Bone Hawk amulet, Bone Hawk ring, and a diamond in the first; an enchanted necklace in the second; a leveled scroll in the third; and four human hearts in the last. There is a common soul gem, a Potion of Blood, and a scroll, and another case with a Dragon Priest dagger in it across from the first four cases. Going through the door in the rear leads to his personal coffin room, containing a coffin, a leveled weapon on the rack to the left of the coffin, and a plate to the right of the coffin with gold and gems inside. Up the stairs further north, there's a chest under the table which is safe for storage.
Strangely, there is Mythic Dawn tapestry hanging above the torture rack.
Strangely, there is Mythic Dawn tapestry hanging above the torture rack.
Serana's Room: This room was originally owned by Serana, and is derelict until the completion of The Bloodstone Chalice. No one seems to enter it at any point, including Serana herself, possibly because her bed is erroneously marked as belonging to Valerica. There is an arcane enchanter and an alchemy lab in the southwest corner, as well as a few potions and soul gems around them. In the northwest part of the room there is a small closet containing a wardrobe and two locked glass cases: one with two unenchanted necklaces, the other with an enchanted dagger and an unenchanted ring. Also scattered around the room are various planters and pots containing different types of assorted flora, as well a minor loot around the two nightstands flanking the bed.
Kitchen: After passing through a small corridor with kegs of dripping blood in it is the kitchen. There is little of note here aside minor items and a blooding rack, as well as a coffin usually used by Rargal Thrallmaster. On the east side of the room, there are three sacks; the one to the left is not safe for storage, but the other two (the blood-splattered ones) are.
Thrall Pen: Further past the kitchen is the thrall pen. Before going down the stairs you can find the uncommon tavern clothes on a wardrobe to the left, along with various other low-value apparel. Down the stairs, you'll find two large cages, each with three Vampire Cattle inside. These Cattle have no dialogue options, and when selected have the option of feeding on them with no adverse side effects.
Volkihar Cathedral[edit]
Shrine to Molag Bal
The cathedral is a room attached to the northwest of the keep, unused aside from the related quests. There is an unusable shrine to Molag Bal at the apex of the room, with two staircases leading to raised platforms on each side. Harkon brings you here at the end of Bloodline if you choose to become a Vampire Lord, at which time a Vampire Cattle stands near the door. The final battle also occurs here during the Kindred Judgment quest. It is generally quite bare, with a chest by the door containing minor leveled loot appearing during Kindred Judgement.
Skyrim Se Castle Volkihar Redux Mod
Two versions of the cathedral exist; one is actually part of the same cell as the rest of the keep, the other is a separate cell that is used for the battle in Kindred Judgement. The door leading to the separate cell is positioned in front of the regular door and permanently remains in place after the quest, rendering the regular cathedral inaccessible without use of the console.
Notes[edit]
- All wardrobes and bookcases within the keep are safe for storage. Unless otherwise noted, other containers respawn after ten days with the rest of the keep.
- With 38 of the 41 containers being safe for storage, all regular crafting amenities except a smelter, and three merchants available within the keep, this location can be ideal for use as a home if you side with the Volkihar vampire clan.
- Serana's room will only be furnished after completing The Bloodstone Chalice.
- Committing a crime in Volkihar Keep will increase your Whiterun bounty.
- If you lose your vampirism after siding with the Volkihar vampires in the Dawnguard questline, NPCs in the keep will refuse to speak to you until you have Lord Harkon or Serana change you back.
- However, you are not required to become a Vampire Lord again; being a regular vampire will work. All NPCs will behave the same regardless of your type.
- If you have allied with the Volkihar vampire clan, Dawnguard scouts occasionally appear near the fast travel arrival point to the castle.
- The inside of the keep will respawn after ten days. This can be specifically beneficial to vampire characters who did not side with the Volkihar, as it allows access to four respawning Potions of Blood. There is one on each table in the main dining room, and another in Harkon's quarters. However, these potions will have to be stolen in order to be taken.
- If you have joined the Dawnguard, all the bodies of named NPCs (except Lord Harkon) killed during Kindred Judgment will never disappear.
- Taking things from the Keep will count as stealing even when you've completed Kindred Judgment siding with the Dawnguard.
Gallery[edit]
- Dining Hall
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- Lab
- Coffin Room
- Harkon's Quarters
- Serana's Room
- Kitchen
- Thrall Pen
- Volkihar Cathedral
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Volkihar_Keep&oldid=2130837'
(Redirected from Castle Volkihar)
The Elder Scrolls V: Skyrim – Dawnguard | |
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Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Composer(s) | Jeremy Soule |
Series | The Elder Scrolls |
Engine | Creation Engine |
Platform(s) | Xbox 360, Microsoft Windows, PlayStation 3,Nintendo Switch |
Release | Xbox 360Microsoft Windows
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
The Elder Scrolls V: Skyrim – Dawnguard is a downloadable content add-on for the action role-playing open world video game The Elder Scrolls V: Skyrim. It was developed by Bethesda Game Studios and published by Bethesda Softworks. The Xbox 360 version of Dawnguard was launched in English-speaking territories on June 26, 2012, and in France, Germany, Italy, and Spain in mid-July 2012. It was released on Microsoft Windows via Steam on August 2, 2012. Due to performance issues, the PlayStation 3 release of Dawnguard was delayed until February 26, 2013.[2][3]
Dawnguard revolves around an ancient prophecy predicted by an Elder Scroll. The Dawnguard is an organization dedicated to hunting vampires who attempt to stop the return of a powerful clan of Vampires named the Volkihar who possess the power to turn into monstrous 'vampire lords'. The Volkihar's leader Lord Harkon intends to use an Elder Scroll to permanently blot out the sun. The player can choose to either aid the Dawnguard or join the Volkihar, becoming a vampire lord themselves in the process. DLC includes different armors, items, weapons, characters, etc
Gameplay[edit]
The vampire lord perk tree
Two unique skill trees are introduced in Dawnguard, one for vampirism and one for lycanthropy. Players are given the choice to join forces with the vampiric Volkihar Clan or to fight them alongside an order of vampire hunters known as the Dawnguard. Players will be granted access to one of two home bases: Castle Volkihar or Fort Dawnguard. New armors, perks, and weapons are introduced, including a crossbow for the Dawnguard. Crossbows remain loaded while moving in the world, allowing a quicker reaction than bows at the cost of being slower to reload and reducing the player's movement speed during reloading. Crossbows fall under the archery perk tree and all points assigned to archery will also apply to them. Crossbow bolts can be crafted with enchantments to create bolts with additional magical damage.
A temporary transformation into a 'vampire lord' is available for vampires. It functions like the existing werewolf transformation, with the exception that it may be used repeatedly rather than being limited to once per day. The vampire lord has a new skill tree to level up. Werewolves have also been given a skill tree, which they did not have previously. The vampire lord skill tree contains eleven perks, and the werewolf skill tree contains eight perks. The vampire lord levels up through kills with its Drain Life spell or its bite attack, while the werewolf gains experience towards its skill tree by consuming corpses while transformed to extend the duration of the transformation.
New locations are featured in Dawnguard, including two explorable new world spaces: a realm of Oblivion called the Soul Cairn, and the Forgotten Vale, a secluded arctic valley located somewhere outside the holds of Haafingar and the Reach. Additionally, large areas serve as central quest hubs during the story, such as Castle Volkihar, located on a coastal island off the Haafingar coastline, and Fort Dawnguard, located in a small canyon outside the Rift. A 'face sculptor' character is introduced in The Ragged Flagon in Riften, allowing players to change the facial appearance of their character at will. Stronger 'legendary' dragons are also present in Dawnguard, appearing randomly throughout the environment, and can be slain by the player character and absorbed like any other dragon (awarding an achievement). Three new dragon shouts have also been added: Drain Vitality, Soul Tear, and Summon Durnehviir.[4]
Plot[edit]
The player character may begin the expansion quest lines in a number of ways. Town guards can be overheard discussing the return of the Dawnguard, or the player character may be approached directly by an Orcish Dawnguard member named Durak and asked to join the order to combat the growing threat of vampires within Skyrim. Regardless of how it is initiated, the player character travels to Fort Dawnguard, accessible through Dayspring Canyon, located near Riften. They meet with the Dawnguard commander, Isran, who reiterates the renewed strength and threat of the vampires, citing their destruction of the headquarters of the Vigilants of Stendarr in the Pale, the Hall of the Vigilants, and killing of Keeper Carcette, as reason to reform the Dawnguard and eradicate the vampires. The player character is given a crossbow and asked to travel to a ruin the vampires are known to be investigating in the Pale known as Dimhollow Crypt. Upon arrival, after dealing with the vampires already investigating the ruin, including their leader Lokil, the player discovers a vampire named Serana (voiced by Laura Bailey) trapped inside a statue. She is in possession of an Elder Scroll, and informs the player that her family live in a dwelling off the coast of Skyrim, near Solitude, called Castle Volkihar. She asks the player character to escort her safely back to her home. When she has been returned home, her father, the vampire Lord Harkon, leader of the powerful Clan Volkihar vampires, offers the player the chance to become a vampire lord out of apparent gratitude for his daughter's safety and join the clan, or the chance to leave Castle Volkihar safely and return to the Dawnguard. This choice begins the main storyline of Dawnguard.
Volkihar path[edit]
If the player accepts Lord Harkon's offer, the vampire lord bites the player character. The player awakens in a room, in front of a shrine to the Daedric Prince of Domination, Molag Bal. Harkon explains Molag Bal is considered the 'father of [his] kind'. Thousands of years ago, Harkon was a king and a mortal. He pledged his soul to Molag Bal, and sacrificed 'a thousand innocents' in his name. The Daedra granted Harkon and his family immortality by afflicting them with vampirism. Harkon shows the player character how to utilize their new vampire lord form and powers. The player is then tasked with retrieving the Bloodstone Chalice, a powerful artifact intended to aid Harkon's cause, to fill it with water from Redwater Den, and then to add the blood of a powerful vampire. While retrieving the Chalice, the player character is attacked by two of the Volkihar, Stalf and Salonia, who are plotting to overthrow Harkon under orders from Vingalmo and Orthjolf, Harkon's top advisers. After killing them, the player adds their blood to the Chalice and returns to Castle Volkihar.
After receiving the Chalice, Harkon spreads false rumors around Skyrim regarding the alleged discovery of an Elder Scroll, to try and lure a Moth Priest to the land. The Moth Priests are an ancient order, capable of looking upon the Elder Scrolls and deciphering prophecy from them. The player travels to Forebear's Hideout just south of Dragon Bridge, and captures a Moth Priest named Dexion Evicus who had been enthralled by an Orcish vampire named Malkus before he was slain by the Dawnguard led by their commander Vanik. The player turns the Priest into a thrall, and upon reading the Scroll, Evicus reveals to the Volkihar that they need to locate a weapon named Auriel's Bow, as well as two more Elder Scrolls. One of the Scrolls lies within the Dwemer ruin of Blackreach, and is retrieved as part of the original main quest line alongside doing the Daedric quest for Molag Bal's fellow Daedric Prince, Hermaeus Mora. The other was taken by Serana's estranged mother, Valerica, when she fled the castle. The player character and Serana journey to a plane of Oblivion known as the Soul Cairn. They locate Valerica and retrieve the final Elder Scroll. Before they return to Tamriel, Valerica warns them to stop Harkon, as he intends to kill Serana to fulfill the prophecy. The player also earns the respect of the dragon Durnehviir, who had acted as Valerica's guardian in the Soul Cairn before being bested in combat by the player, and provides the player with the shout to summon him outside of the Soul Cairn for a while.
The player character learns from the Elder Scrolls that Auriel's Bow is located in Darkfall Cave. The player meets with Gelebor, one of the last remaining Snow Elves, and a Knight-Paladin of the Chantry of Auri-El. He instructs the player how to retrieve Auriel's Bow, by completing a series of tasks and defeating Arch-Curate Vyrthur, Gelebor's brother, who has been corrupted by the Falmer. The player character and Serana confront Vyrthur in the Chantry's Inner Sanctum and discover that he is both a vampire and the creator of the prophecy, and desires to block out of the sun in order to disrupt Auri-El's influence in Tamriel, in retaliation for the god allowing him to be afflicted with vampirism.
After retrieving the Bow, the player character and Serana confront Lord Harkon in Castle Volkihar. They battle Harkon and slay him, ending the threat to Tamriel and to Serana, and the members of Harkon's court acknowledge the player character as their new master and ruler of the castle.
Dawnguard path[edit]
If the player character refuses Harkon's offer and returns to the Dawnguard, the plot plays out nearly identically, albeit viewed from the perspective of the Dawnguard, with the player being assigned by Isran to recruit his old teammates Sorine Jurard and Gunmar to restore the Dawnguard's numbers. Once the Dawnguard are able to replenish their numbers and reform, including adding Florentius Baenius to the group, Serana makes herself known to the Dawnguard, relaying information about Harkon's plan, and pledging assistance to the Dawnguard, though Isran still has his suspicions of Serana's true intentions. After killing Malkus and freeing Dexion from the enthrallment he was placed under, he returns to Fort Dawnguard to read Serana's Elder Scroll to Isran, before becoming fatigued and Isran allowing him time to rest and recuperate in the fort while Serana and the player hunt down the other two Elder Scrolls. In order to enter the Soul Cairn, the player must be blooded as a vampire by Serana or be partially soul-trapped to gain access. Aside from these details, the quest lines follow a similar path to the Volkihar, but it diverges during the last story mission, when the player leads the Dawnguard's final assault on Harkon and his court to slaughter them and prevent the fulfillment of the prophecy. The player and Serana succeed in killing Harkon in a climactic showdown, effectively eliminating the great vampire threat in Skyrim. Isran thanks Serana for her support, showing newfound respect for her, and offers the player a chance to continue helping the Dawnguard in weeding out vampires that still pose a problem in Skyrim.
Release[edit]
Skyrim Castle Volkihar Walkthrough
Dawnguard was announced by Bethesda Softworks on May 1, 2012 via a teaser image on the Bethesda Blog.[5] The first trailer for the add-on was released on May 31, 2012.[6] This showed the first gameplay footage of the add-on, which was later shown in a demo at the Electronic Entertainment Expo 2012.[7] Bethesda announced a Dawnguardbeta for Xbox 360 on June 1, 2012.[8] On February 1, 2013, Bethesda announced on Facebook that Dawnguard will be available for the PlayStation 3 on February 26, 2013.
Reception[edit]
Skyrim Castle Volkihar Mod
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Dawnguard was released to a generally positive critical reception. IGN stated that, 'Dawnguard is neither as meaty nor as cohesive as Shivering Isles, its Oblivion expansion pack counterpart, but then again it's not as expensive either. The other issue, as with any Elder Scrolls add-on content, is usefulness.. but Dawnguard is certainly worth the investment.'[16] UK newspaper The Guardian was impressed with the content of the game, but felt that there were a few bugs in it; the newspaper stated, 'If you already own a copy of Skyrim, buying Dawnguard isn't so much a good decision to make as it is a no-brainer.'[19]Wired UK was generally positive about the game, writing that the game was interesting and had a good plot: 'Dawnguard puts its own spin on the vampire theme by weaving in Elder Scrolls lore and history into the story, and offers Skyrim fans a mostly enjoyable ten to 15 hours of entertainment as a result.'[20]GameSpot enjoyed what Dawnguard had to offer, commenting on its 'excellent new areas to explore' and 'number of great individual moments', and stating that, 'being a vampire lord can feel gleefully evil'. However, they found that, 'being a vampire lord can also be a headache', and complained about the number of bugs.[21]
Technical issues[edit]
Dawnguard was released on Xbox 360 on June 26, 2012, and later released on PC on July 26, 2012. However, its PlayStation 3 release was delayed. Bethesda released a statement on their official forum stating, 'The PlayStation 3 is a powerful system, and we're working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we've been working on either, so the issues of adding content get even more complicated. This is not a problem we're positive we can solve, but we are working together with Sony to try to bring you this content.'[22]Dawnguard was released on the PlayStation Network on February 26, 2013.[23]
References[edit]
- ^Now Available on PSN: Dragonborn | Bethesda Blog
- ^ abSipple, Brian (January 18, 2013). ''Skyrim's' 'Dragonborn,' 'Hearthfire' & 'Dawnguard' Finally Confirmed for February PS3 Releasework=GameRant.com'. Retrieved January 21, 2013.
- ^ ab'GS News - All Skyrim DLC coming to PS3 next month'. GameSpot.com. January 18, 2013. Retrieved January 21, 2013.
- ^'Skyrim Dawnguard Information Blowout'. gameranx.com. June 3, 2012. Retrieved July 13, 2012.
- ^Dutton, Fred (May 1, 2012). 'Skyrim DLC expansion Dawnguard announced • News •'. Eurogamer.net. Retrieved February 26, 2013.
- ^Michael Plant (June 1, 2012). 'Bethesda confirms Skyrim Dawnguard DLC with announcement trailer - Gaming - Gadgets & Tech'. The Independent. Retrieved February 26, 2013.
- ^'The Elder Scrolls V: Skyrim: Dawnguard DLC E3 Gameplay Demo –'. G4tv.com. June 5, 2012. Retrieved February 26, 2013.
- ^Nikole Zivalich (June 1, 2012). 'Skyrim: Dawnguard Beta - Apply For The Xbox Beta Now'. G4tv.com. Retrieved February 26, 2013.
- ^'The Elder Scrolls V: Skyrim - Dawnguard for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved September 9, 2013.
- ^'The Elder Scrolls V: Skyrim - Dawnguard for PC Reviews'. Metacritic. CBS Interactive. Retrieved September 9, 2013.
- ^'The Elder Scrolls V: Skyrim - Dawnguard for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved September 9, 2013.
- ^Whitehead, Dan (June 27, 2012). 'The Elder Scrolls 5: Skyrim - Dawnguard Review • Reviews • Xbox 360 •'. Eurogamer.net. Retrieved September 9, 2013.
- ^Zuriah (July 2, 2012). 'Skyrim Diverts Into The Macabre - The Elder Scrolls V: Skyrim – Dawnguard - Xbox 360'. www.GameInformer.com. Retrieved September 9, 2013.
- ^'The Elder Scrolls V: Skyrim - Dawnguard'. GameSpot.com. June 26, 2012. Retrieved September 9, 2013.
- ^'Elder Scrolls V: Skyrim - Dawnguard Review'. GameTrailers. Retrieved September 9, 2013.
- ^ ab'Skyrim: Dawnguard Review'. IGN. Retrieved September 9, 2013.
- ^'Elder Scrolls V: Skyrim - Dawnguard Review'. PC Gamer UK. September 23, 2012. Retrieved December 9, 2013.
- ^Nick Cowen. 'Elder Scrolls V: Skyrim Dawnguard DLC – review | Technology'. theguardian.com. Retrieved September 9, 2013.
- ^Nick Cowen (July 10, 2012). 'Elder Scrolls V: Skyrim Dawnguard DLC – review'. Guardian. Retrieved February 26, 2013.
- ^Lanxon, Nate (July 4, 2012). 'Dawnguard review: Skyrim gets vampires, psychedelic graveyards (Wired UK)'. Wired.co.uk. Retrieved February 26, 2013.
- ^'The Elder Scrolls V: Skyrim - Dawnguard Review - GameSpot.com'. Uk.gamespot.com. June 26, 2012. Retrieved February 26, 2013.
- ^'Dawnguard PS3 may not see release as problems persist'. SlashGear. August 31, 2012. Retrieved February 26, 2013.
- ^'Now Available on PSN: Dawnguard'. Bethblog.com. February 26, 2013. Retrieved February 26, 2013.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_V:_Skyrim_–_Dawnguard&oldid=969498663'